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Glowing Pathfinder Bugs and old favourite Ghosts are both to be shown at iDesign, part of London Design Week, on THURSDAY 24th SEPTEMBER – and also a short talk in the afternoon.

Bugs is also being shown in Liverpool on SATURDAY 25th SEPTEMBER, outside FACT, as part of AND (Abandon Normal Devices).  More here.

Onedotzero at the BFI also went well last weekend – the sand made a nice mess of the carpet… images below and more here.

bugs at onedotzero

onedotzero Bugs

Glowing Pathfinder Bugs will be shown at this year’s onedotzero’s adventures in motion festival at London’s BFI, as part of onedotzero_sprites.

Note Bugs is shown on SATURDAY 12th and SUNDAY 13th September only.

Here’s a reminder of what Glowing Pathfinder Bugs is about:

Vodpod videos no longer available.

And here‘s a link to some more information

Glowing Pathfinder Bugs is a Portable Pixel Playground commission by Folly

We had an enjoyable and interesting time at Enghien-les-Bains for the Bains Numeriques festival, where we showed three versions of Ghosts, and new piece Discontinuum.  Many thanks to Emmanuel, Celine and all at body>data>space.

Diiscontinuum at Eglise St Joseph

Discontinuum was part re-developed in situ, as the piece was positioned inside the church of St Joseph, and we felt it needed to reflect on and respond to the space more.  Live footage from a hidden webcam was mixed with static imagery taken from the stained glass windows in the church; the brilliant colours of the stained glass becoming reproduced within the NOVA cube.  More documentation soon…

discontinuum

In addition to the usual festival goers, we had a lot of interest from the church-going community – rare access to a completely different audience, whose responses were surprisingly positive (at least once the fact that the piece was a reflection on the place was understood).

Discontinuum has become an evocation of place as well as an exploration of the visual possibilities of extruding live imagery through space and across time.  ETH Zurich (Swiss Federal Institute of Technology)/horao GmbH (who designed and built the NOVA)  are planning to show a version of Discontinuum in Zurich; evoking another place (or idea) will be an interesting development for the project.

Ghosts worked well inside the Mediatheque George Sand, using a tryptich of plasma screens to good effect, the three screens in various states of legibility, and reacting immediately and simultaneously to text input.

ghosts tryptich at enghien

On other fronts, preparations are underway for ISEA 2009.  The exhibition starts on 7th August at Ormeau Baths Gallery in Belfast, and runs through to the end of the ISEA conference on 30th August.  The Stealth project should be running throughout.

Also looks like we’ll be showing Glowing Pathfinder Bugs at the onedotzero festival (South Bank, London) in September – if you have a design week subscription see this from the mouth of the man himself 🙂

We tried crossing two beams of light inside a block of aerogel, thinking it might somehow produce a brighter point in 3D space.  It doesn’t.  However, some beguiling effects can be obtained, in 2D and in 3D, using two projections onto a block of aerogel.

Perhaps reminiscent of dappled sunlight and silhouettes of passing strangers, this is actually two projections of Outtake – a version of Ghosts from 2003 – from different angles onto a small block of aerogel.

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Also – rendering of the Mac dock into 3 dimensions

dock01

Miniature mockup adding realtime shadows

model-aerogel-ghosts outtake

Still of Outtake projected onto aerogel.

aerogel-outtake

Aerogel supplied by Airglass AB

A 3D visual deconstruction of time and space. Work in progress.

Vodpod videos no longer available.

A camera feed is passed through physical space over time, creating imagery that contains fragments from a range of times simultaneously. Unlike a 2D image taken over a long duration – which would essentially be a blur – the time is ordered in the third dimension, as if time was flowing in a particular direction.

Seen from ahead, the image is superimposed on itself, similar to its 2D counterpart, but from other angles, the flow of time through space can clearly be seen. And from behind, time slowly fades away into the distance.

The project builds on ideas first implemented in squidsoup’s Freq2 – www.squidsoup.org/freq2

Discontinuum is a Squidsoup project, in collaboration with ETHZ and horao GmbH.

www.squidsoup.org www.nova.ethz.ch www.horao.biz

The Portable Pixel Playground commission for Folly is underway. The project aims to combine physical play (moulding the sand in a sandpit) with virtual animal husbandry, and is aimed at 6-12 year old kids.

For us it’s a great opportunity to make something solid, simple, fun, immediate and aimed directly at kids – something we haven’t done directly since the Virtual Puppeteers project… although it has to be said that children have explored and had fun with several of our other projects.

Virtual caterpillars, projected onto the sandpit, react to the physical topography of the sand, and can be enclosed by sand walls, scared by children’s hands and fingers, and attracted to each other. When they meet, magical things begin to happen…

Technically, the project uses a Point Grey Bumblebee stereo camera to capture depthmap information from the sandpit in real time – using software and ideas first developed for Driftnet during a Research Fellowship at Arts Institute Bournemouth in 2007. See here for another experiment with the Bumblebee.

Camera view of sandpit, and depthmap (red near, blue far)

Bumblebee on tripod

Trial setup

Physically, the piece is going to need to be strong – not only to survive the elements outdoors in a playground, but also to survive the children! Currently the ideas revolve around a large 3 or 4-legged dome-shaped structure (steel and tent material) that will shield the equipment and the sandpit itself from the elements, and also some light.