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We had an enjoyable and interesting time at Enghien-les-Bains for the Bains Numeriques festival, where we showed three versions of Ghosts, and new piece Discontinuum.  Many thanks to Emmanuel, Celine and all at body>data>space.

Diiscontinuum at Eglise St Joseph

Discontinuum was part re-developed in situ, as the piece was positioned inside the church of St Joseph, and we felt it needed to reflect on and respond to the space more.  Live footage from a hidden webcam was mixed with static imagery taken from the stained glass windows in the church; the brilliant colours of the stained glass becoming reproduced within the NOVA cube.  More documentation soon…

discontinuum

In addition to the usual festival goers, we had a lot of interest from the church-going community – rare access to a completely different audience, whose responses were surprisingly positive (at least once the fact that the piece was a reflection on the place was understood).

Discontinuum has become an evocation of place as well as an exploration of the visual possibilities of extruding live imagery through space and across time.  ETH Zurich (Swiss Federal Institute of Technology)/horao GmbH (who designed and built the NOVA)  are planning to show a version of Discontinuum in Zurich; evoking another place (or idea) will be an interesting development for the project.

Ghosts worked well inside the Mediatheque George Sand, using a tryptich of plasma screens to good effect, the three screens in various states of legibility, and reacting immediately and simultaneously to text input.

ghosts tryptich at enghien

On other fronts, preparations are underway for ISEA 2009.  The exhibition starts on 7th August at Ormeau Baths Gallery in Belfast, and runs through to the end of the ISEA conference on 30th August.  The Stealth project should be running throughout.

Also looks like we’ll be showing Glowing Pathfinder Bugs at the onedotzero festival (South Bank, London) in September – if you have a design week subscription see this from the mouth of the man himself 🙂

Preliminary reports from our researchers in Faroffistan confirm rumours of the discovery of a hitherto unknown creature – the Glowing Pathfinder Bug (Lat: Luminosis Flattus Virtua). The following footage has been dispatched from the field showing these strange creatures in their natural habitat. Our researchers are attempting to bring a few examples back home with them sometime in early August.

More information to follow.

A blast from the past…

Realtime interactive animation of walking underneath a high voltage pylon. The sound is created by four sinewaves, each which has a pitch determined by the distance between the viewer and each of the four feet of the pylon, creating a constantly shifting phase pattern (you probably need headphones or a subwoofer to hear this).

Both sound and visuals are ’embellished’ with compression artefacts – the sound really is just four soundwaves, and the background of the visuals is a smoothely changing plain colour – both difficult to reproduce with compression.

Full screen HD version available HERE.

Vodpod videos no longer available. from vimeo.com posted with vodpod

Trial using the accelerometer in a Monome 64 to create a new interface for the old mobile phone game Snake. Works out to be very tactile, intuitive, responsive and quite fun. First posted March 2008.

Snake is a bit of an old favourite – we did this 3D version a few years back…

Vodpod videos no longer available.

from vimeo.com posted with vodpod