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We had an enjoyable and interesting time at Enghien-les-Bains for the Bains Numeriques festival, where we showed three versions of Ghosts, and new piece Discontinuum. Many thanks to Emmanuel, Celine and all at body>data>space.
Discontinuum was part re-developed in situ, as the piece was positioned inside the church of St Joseph, and we felt it needed to reflect on and respond to the space more. Live footage from a hidden webcam was mixed with static imagery taken from the stained glass windows in the church; the brilliant colours of the stained glass becoming reproduced within the NOVA cube. More documentation soon…
In addition to the usual festival goers, we had a lot of interest from the church-going community – rare access to a completely different audience, whose responses were surprisingly positive (at least once the fact that the piece was a reflection on the place was understood).
Discontinuum has become an evocation of place as well as an exploration of the visual possibilities of extruding live imagery through space and across time. ETH Zurich (Swiss Federal Institute of Technology)/horao GmbH (who designed and built the NOVA) are planning to show a version of Discontinuum in Zurich; evoking another place (or idea) will be an interesting development for the project.
Ghosts worked well inside the Mediatheque George Sand, using a tryptich of plasma screens to good effect, the three screens in various states of legibility, and reacting immediately and simultaneously to text input.
On other fronts, preparations are underway for ISEA 2009. The exhibition starts on 7th August at Ormeau Baths Gallery in Belfast, and runs through to the end of the ISEA conference on 30th August. The Stealth project should be running throughout.
Also looks like we’ll be showing Glowing Pathfinder Bugs at the onedotzero festival (South Bank, London) in September – if you have a design week subscription see this from the mouth of the man himself 🙂
We tried crossing two beams of light inside a block of aerogel, thinking it might somehow produce a brighter point in 3D space. It doesn’t. However, some beguiling effects can be obtained, in 2D and in 3D, using two projections onto a block of aerogel.
Perhaps reminiscent of dappled sunlight and silhouettes of passing strangers, this is actually two projections of Outtake – a version of Ghosts from 2003 – from different angles onto a small block of aerogel.Vodpod videos no longer available.
Also – rendering of the Mac dock into 3 dimensions
Miniature mockup adding realtime shadows
Still of Outtake projected onto aerogel.
Aerogel supplied by Airglass AB
A 3D visual deconstruction of time and space. Work in progress.
Vodpod videos no longer available.
A camera feed is passed through physical space over time, creating imagery that contains fragments from a range of times simultaneously. Unlike a 2D image taken over a long duration – which would essentially be a blur – the time is ordered in the third dimension, as if time was flowing in a particular direction.
Seen from ahead, the image is superimposed on itself, similar to its 2D counterpart, but from other angles, the flow of time through space can clearly be seen. And from behind, time slowly fades away into the distance.
The project builds on ideas first implemented in squidsoup’s Freq2 – www.squidsoup.org/freq2
Discontinuum is a Squidsoup project, in collaboration with ETHZ and horao GmbH.
The website is live at www.squidsoup.org/stealth – it includes this video documentation:
Vodpod videos no longer available.
The Stealth Project, a 3 dimensional take on the classic game Connect 4 and inspired by the Cold War Modern exhibition, was premiered on 31 October at the Gamble Room, V&A, London. The project is a Squidsoup collaboration with Horao GmbH / ETHZ and uses the NOVA 3D LED grid.
Flickr slideshow here.
Our latest project, a collaboration with ETH Zurich and horao GmbH and featuring their wonderful NOVA 3D LED grid, will be premiered at the French Connection Friday Late at the V&A museum in London on 31 October 2008.
Planes, missiles and other hardware that deflect or otherwise avoid radar detection were key in the race for world supremacy. Detection avoidance, or stealth technology, was one of many ‘developments’ to emerge from the Cold War.
In the Stealth project, two grids of triggers target and launch missiles across an abstracted 3D space at each other, attempting to avoid radar detection and annihilate the opposition.
However, in contrast to the Mutually Assured Destruction madness of the arms race, the piece acts as a collaborative spatial musical instrument – each ‘missile’ emits sounds based on its relative position and the conditions it encounters along its trajectory.
The Stealth Project developed from research into the creative possibilities of volumetric, or 3D, visualisation techniques. Recent Squidsoup experiments using a Baby NOVA (the physical centrepiece of this project) suggested that this kind of three-dimensional light grid has considerable potential for abstract gaming applications.
Full press release here: stealth-text-final
The piece also uses 2x Monome 64 devices as control interfaces. These are handmade, beautiful and sustainably built.
Three days in Zurich experimenting with NOVA, a 3D LED grid system developed by ETHZ (Swiss Institute of Technology). Very interesting to see what works and what doesn’t. These images do not do the system justice: beside being 2D representations of a 3D visual, they don’t fully convey the shimmering beauty of NOVA, especially in the dark.
The ‘Baby NOVA’ is a 10x10x10 grid; this one was at Technopark, Zurich. The large one is a 50x50x10 grid, and is publicly viewable at Zurich Central Station.
Preliminary video rushes:
Vodpod videos no longer available.
Fullscreen version available here.
More images and slideshow available here.
We tried out a range of effects and ideas; mainly randomness, dynamic 3D geometry, and a combination of 2D and 3D imagery; using the 3D grid to represent 2D imagery (mainly from a webcam in these experiments), but using all of the voxels/LEDs,and focusing on a single ‘sweet-spot’. The image is surprisingly clear from one viewpoint, but abstracted from any other position.
The large NOVA at the Central Station is relatively flat, and too high up for best results, but sweet-spot visuals and 3D geometries do still work, and have an extraordinary not-quite-there effect, as though they inhabit physical space yet are not there…
… exploring the magnificent light properties of Aerogel (see earlier post here). This is a weird and wonderful substance. Projecting through it is akin to projecting in a smoke-filled environment, but it’s a solid space. These images don’t do the physical reality justice. More soon.