Pincushion (2007)

Prelinary trials with non-tactile interaction in three physical dimensions using a Point Grey Bumblebee stereo camera – the basis for Driftnet and Glowing Pathfinder Bugs.

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Soundtoys interface (2006)

Small commission to create a new interface for the soundtoys.net archive. We made a well-known game but got rid of all the rules…

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The Scruncher (2006)

Send someone an e-mail that gradually unfurls to reveal its meaning. What you send is also a virtual, interactive 3D sculpture

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Doodle (2005)

Work-in-progress looking at intuitive and direct drawing in 3D, in virtual space. Built to use a 3D positioning device, we have also made a (limited) demo using a conventional mouse.

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Dandelions (2004)

Infinite explorable virtual landscape using stereoscopic vision exploring the relationship between sound and visuals. Based on early version of Come Closer.

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Outtake (2003)

When maths goes wrong, some interesting calligraphic imagery can unexpectedly occur… Outtakes are illegible versions of Ghosts.

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Random#1 (2001)

Randomly mixing up the order of notes to generate some interesting rhythmic and melodic structures.

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Untitled (2000)

Made for The Remedi Project, this plays with onomatopoeia and sound – what you see is what you hear.